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bf5f289720
| Author | SHA1 | Date | |
|---|---|---|---|
| bf5f289720 | |||
| 673dc50ec6 |
2 changed files with 29 additions and 19 deletions
28
src/game.rs
28
src/game.rs
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@ -196,14 +196,16 @@ impl Table {
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}
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}
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/// Run the dealer's turn and finish the game
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/// Run the dealer's turn and finish the game
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pub fn dealers_turn(&mut self) -> Result<(), BlackjackError> {
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pub fn dealers_turn(&mut self, turn: &PlayerTurn) -> Result<(), BlackjackError> {
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if self.phase != Phase::DealerTurn {
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if self.phase != Phase::DealerTurn {
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return Err(BlackjackError::IncorrectAction(self.phase));
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return Err(BlackjackError::IncorrectAction(self.phase));
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}
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}
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while self.dealer_hand.value() < 17 {
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if turn.hand.value() <= 21 {
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let dealer_card = self.deal_card();
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while self.dealer_hand.value() < 17 {
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self.dealer_hand.push(dealer_card);
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let dealer_card = self.deal_card();
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self.dealer_hand.push(dealer_card);
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}
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}
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}
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self.phase = Phase::Results;
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self.phase = Phase::Results;
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Ok(())
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Ok(())
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@ -212,7 +214,7 @@ impl Table {
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/// Get the results
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/// Get the results
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pub fn results(&mut self, turn: PlayerTurn) -> Result<EndState, BlackjackError> {
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pub fn results(&mut self, turn: PlayerTurn) -> Result<EndState, BlackjackError> {
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if self.phase == Phase::DealerTurn {
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if self.phase == Phase::DealerTurn {
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self.dealers_turn()?;
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self.dealers_turn(&turn)?;
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}
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}
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if self.phase != Phase::Results {
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if self.phase != Phase::Results {
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@ -226,12 +228,12 @@ impl Table {
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returns: 0,
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returns: 0,
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};
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};
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#[allow(clippy::if_same_then_else)]
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#[allow(clippy::if_same_then_else)]
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if self.dealer_hand.is_blackjack() {
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if turn.hand.is_blackjack() && !self.dealer_hand.is_blackjack() {
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end_state.result = PlayResult::DealerBlackjack;
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} else if turn.hand.is_blackjack() {
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end_state.result = PlayResult::Blackjack;
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end_state.result = PlayResult::Blackjack;
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let bj_winnings = (turn.bet as f32 * self.blackjack_returns) as u32;
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let winnings = (turn.bet as f32 * self.blackjack_returns) as u32;
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end_state.returns = turn.bet + bj_winnings;
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end_state.returns = turn.bet + winnings;
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} else if !turn.hand.is_blackjack() && self.dealer_hand.is_blackjack() {
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end_state.result = PlayResult::DealerBlackjack;
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} else if turn.hand.value() > 21 {
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} else if turn.hand.value() > 21 {
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end_state.result = PlayResult::Bust;
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end_state.result = PlayResult::Bust;
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} else if self.dealer_hand.value() > 21 {
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} else if self.dealer_hand.value() > 21 {
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@ -407,7 +409,7 @@ mod tests {
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) -> anyhow::Result<EndState> {
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) -> anyhow::Result<EndState> {
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let (mut table, mut turn) = setup_hands(bet, dealer_cards, player_cards);
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let (mut table, mut turn) = setup_hands(bet, dealer_cards, player_cards);
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table.stand(&mut turn)?;
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table.stand(&mut turn)?;
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table.dealers_turn()?;
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table.dealers_turn(&turn)?;
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Ok(table.results(turn)?)
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Ok(table.results(turn)?)
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}
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}
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@ -492,8 +494,8 @@ mod tests {
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Vec::from([("♣", "A"), ("♣", "10")]),
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Vec::from([("♣", "A"), ("♣", "10")]),
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)
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)
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.unwrap();
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.unwrap();
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assert_eq!(result.result, PlayResult::DealerBlackjack);
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assert_eq!(result.result, PlayResult::Push);
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assert_eq!(result.returns, 0);
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assert_eq!(result.returns, 10);
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}
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}
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#[test]
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#[test]
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20
src/main.rs
20
src/main.rs
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@ -49,7 +49,11 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
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println!("\nMoney in the bank: ${bank}");
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println!("\nMoney in the bank: ${bank}");
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// TODO: show normalized card count
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// TODO: show normalized card count
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if args.show_count {
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if args.show_count {
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println!("Card count: {}", table.count());
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println!(
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"Card count: {} ({})",
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table.count(),
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table.count() / args.decks as i16
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);
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println!("Cards in shoe: {}", table.shoe_count());
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println!("Cards in shoe: {}", table.shoe_count());
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}
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}
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@ -88,10 +92,10 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
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println!();
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println!();
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let mut turn = table.deal_hand(bet);
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let mut turn = table.deal_hand(bet);
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let split_turn = interactive_play_turn(&mut turn, &mut table, args.show_count)?;
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let split_turn = interactive_play_turn(&mut turn, &mut table, &args)?;
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let split_result = match split_turn {
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let split_result = match split_turn {
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Some(mut st) => {
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Some(mut st) => {
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interactive_play_turn(&mut st, &mut table, args.show_count)?;
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interactive_play_turn(&mut st, &mut table, &args)?;
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Some(table.results(st)?)
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Some(table.results(st)?)
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}
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}
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None => None,
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None => None,
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@ -122,7 +126,7 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
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fn interactive_play_turn(
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fn interactive_play_turn(
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turn: &mut PlayerTurn,
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turn: &mut PlayerTurn,
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table: &mut Table,
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table: &mut Table,
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show_count: bool,
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args: &Args,
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) -> anyhow::Result<Option<PlayerTurn>> {
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) -> anyhow::Result<Option<PlayerTurn>> {
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let mut initial_play = !turn.was_split;
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let mut initial_play = !turn.was_split;
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let mut other_turn = None;
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let mut other_turn = None;
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@ -135,8 +139,12 @@ fn interactive_play_turn(
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if turn.shuffled {
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if turn.shuffled {
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println!("Deck was shuffled");
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println!("Deck was shuffled");
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}
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}
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if show_count {
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if args.show_count {
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println!("Card count: {}", table.count());
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println!(
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"Card count: {} ({})",
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table.count(),
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table.count() / args.decks as i16
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);
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}
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}
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println!("Your bet: ${}", turn.bet);
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println!("Your bet: ${}", turn.bet);
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println!("Dealer showing: {}", table.dealer_showing());
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println!("Dealer showing: {}", table.dealer_showing());
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Loading…
Add table
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Reference in a new issue