Refactor the game flow and support splits
Behaves more like a client/server, rather than just taking a decision function. The CLI logic is more complex now, but the game is more flexible and and support splits (basically branching the hand off)
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@ -4,7 +4,9 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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anyhow = "1.0.98"
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clap = { version = "4.5.40", features = ["derive"] }
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console = "0.16.0"
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itertools = "0.14.0"
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rand = "0.9.1"
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thiserror = "2.0.12"
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