Don't deal cards to dealer if player has busted

This commit is contained in:
Nick Pegg 2025-07-11 16:54:10 -07:00
parent 2e31a68de3
commit 673dc50ec6
2 changed files with 22 additions and 12 deletions

View file

@ -196,15 +196,17 @@ impl Table {
} }
/// Run the dealer's turn and finish the game /// Run the dealer's turn and finish the game
pub fn dealers_turn(&mut self) -> Result<(), BlackjackError> { pub fn dealers_turn(&mut self, turn: &PlayerTurn) -> Result<(), BlackjackError> {
if self.phase != Phase::DealerTurn { if self.phase != Phase::DealerTurn {
return Err(BlackjackError::IncorrectAction(self.phase)); return Err(BlackjackError::IncorrectAction(self.phase));
} }
if turn.hand.value() <= 21 {
while self.dealer_hand.value() < 17 { while self.dealer_hand.value() < 17 {
let dealer_card = self.deal_card(); let dealer_card = self.deal_card();
self.dealer_hand.push(dealer_card); self.dealer_hand.push(dealer_card);
} }
}
self.phase = Phase::Results; self.phase = Phase::Results;
Ok(()) Ok(())
} }
@ -212,7 +214,7 @@ impl Table {
/// Get the results /// Get the results
pub fn results(&mut self, turn: PlayerTurn) -> Result<EndState, BlackjackError> { pub fn results(&mut self, turn: PlayerTurn) -> Result<EndState, BlackjackError> {
if self.phase == Phase::DealerTurn { if self.phase == Phase::DealerTurn {
self.dealers_turn()?; self.dealers_turn(&turn)?;
} }
if self.phase != Phase::Results { if self.phase != Phase::Results {
@ -407,7 +409,7 @@ mod tests {
) -> anyhow::Result<EndState> { ) -> anyhow::Result<EndState> {
let (mut table, mut turn) = setup_hands(bet, dealer_cards, player_cards); let (mut table, mut turn) = setup_hands(bet, dealer_cards, player_cards);
table.stand(&mut turn)?; table.stand(&mut turn)?;
table.dealers_turn()?; table.dealers_turn(&turn)?;
Ok(table.results(turn)?) Ok(table.results(turn)?)
} }

View file

@ -49,7 +49,11 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
println!("\nMoney in the bank: ${bank}"); println!("\nMoney in the bank: ${bank}");
// TODO: show normalized card count // TODO: show normalized card count
if args.show_count { if args.show_count {
println!("Card count: {}", table.count()); println!(
"Card count: {} ({})",
table.count(),
table.count() / args.decks as i16
);
println!("Cards in shoe: {}", table.shoe_count()); println!("Cards in shoe: {}", table.shoe_count());
} }
@ -88,10 +92,10 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
println!(); println!();
let mut turn = table.deal_hand(bet); let mut turn = table.deal_hand(bet);
let split_turn = interactive_play_turn(&mut turn, &mut table, args.show_count)?; let split_turn = interactive_play_turn(&mut turn, &mut table, &args)?;
let split_result = match split_turn { let split_result = match split_turn {
Some(mut st) => { Some(mut st) => {
interactive_play_turn(&mut st, &mut table, args.show_count)?; interactive_play_turn(&mut st, &mut table, &args)?;
Some(table.results(st)?) Some(table.results(st)?)
} }
None => None, None => None,
@ -122,7 +126,7 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
fn interactive_play_turn( fn interactive_play_turn(
turn: &mut PlayerTurn, turn: &mut PlayerTurn,
table: &mut Table, table: &mut Table,
show_count: bool, args: &Args,
) -> anyhow::Result<Option<PlayerTurn>> { ) -> anyhow::Result<Option<PlayerTurn>> {
let mut initial_play = !turn.was_split; let mut initial_play = !turn.was_split;
let mut other_turn = None; let mut other_turn = None;
@ -135,8 +139,12 @@ fn interactive_play_turn(
if turn.shuffled { if turn.shuffled {
println!("Deck was shuffled"); println!("Deck was shuffled");
} }
if show_count { if args.show_count {
println!("Card count: {}", table.count()); println!(
"Card count: {} ({})",
table.count(),
table.count() / args.decks as i16
);
} }
println!("Your bet: ${}", turn.bet); println!("Your bet: ${}", turn.bet);
println!("Dealer showing: {}", table.dealer_showing()); println!("Dealer showing: {}", table.dealer_showing());