auto-play dealer turn if not done by results() call; idiomatically handle split turns

This commit is contained in:
Nick Pegg 2025-07-10 21:48:27 -07:00
parent b2115a4a7e
commit 2e31a68de3
2 changed files with 21 additions and 25 deletions

View file

@ -211,6 +211,10 @@ impl Table {
/// Get the results
pub fn results(&mut self, turn: PlayerTurn) -> Result<EndState, BlackjackError> {
if self.phase == Phase::DealerTurn {
self.dealers_turn()?;
}
if self.phase != Phase::Results {
return Err(BlackjackError::IncorrectAction(self.phase));
}

View file

@ -89,22 +89,20 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
let mut turn = table.deal_hand(bet);
let split_turn = interactive_play_turn(&mut turn, &mut table, args.show_count)?;
if split_turn.is_none() {
table.dealers_turn()?;
let result = table.results(turn)?;
term.clear_screen()?;
print_result(&result);
} else {
let mut split_turn = split_turn.unwrap();
interactive_play_turn(&mut split_turn, &mut table, args.show_count)?;
table.dealers_turn()?;
let result = table.results(turn)?;
let split_result = table.results(split_turn)?;
let split_result = match split_turn {
Some(mut st) => {
interactive_play_turn(&mut st, &mut table, args.show_count)?;
Some(table.results(st)?)
}
None => None,
};
term.clear_screen()?;
print_result(&result);
term.clear_screen()?;
let result = table.results(turn)?;
print_result(&result);
if let Some(r) = split_result {
println!();
print_result(&split_result);
print_result(&r);
}
table.end_game()?;
@ -382,18 +380,12 @@ fn old_man(args: Args) -> anyhow::Result<()> {
{
let mut turn = table.deal_hand(MIN_BET);
let split_turn = basic_strategy_play_turn(&mut turn, &mut table)?;
if split_turn.is_none() {
table.dealers_turn()?;
table.results(turn)?;
// No need to handle result since we take chips off table at end of day
} else {
let mut split_turn = split_turn.unwrap();
basic_strategy_play_turn(&mut split_turn, &mut table)?;
table.dealers_turn()?;
// No need to handle result since we take chips off table at end of day
table.results(turn)?;
table.results(split_turn)?;
if let Some(mut st) = split_turn {
basic_strategy_play_turn(&mut st, &mut table)?;
table.results(st)?;
}
table.results(turn)?;
// No need to handle result since we take chips off table at end of day
table.end_game()?;
rounds += 1;