require explicit dealer play again, because it is needed when we did a split

This commit is contained in:
Nick Pegg 2025-07-13 17:49:50 -07:00
parent bf5f289720
commit 1306c9d208
2 changed files with 16 additions and 18 deletions

View file

@ -201,7 +201,9 @@ impl Table {
return Err(BlackjackError::IncorrectAction(self.phase));
}
if turn.hand.value() <= 21 {
// TODO: Instead of checking pending results, we should probably check to see if there are
// any unbusted hands out. Might require us to hold on to turns locally.
if turn.hand.value() <= 21 || self.pending_results > 1 {
while self.dealer_hand.value() < 17 {
let dealer_card = self.deal_card();
self.dealer_hand.push(dealer_card);
@ -213,10 +215,6 @@ impl Table {
/// Get the results
pub fn results(&mut self, turn: PlayerTurn) -> Result<EndState, BlackjackError> {
if self.phase == Phase::DealerTurn {
self.dealers_turn(&turn)?;
}
if self.phase != Phase::Results {
return Err(BlackjackError::IncorrectAction(self.phase));
}

View file

@ -92,21 +92,18 @@ fn interactive_play(args: Args) -> anyhow::Result<()> {
println!();
let mut turn = table.deal_hand(bet);
let split_turn = interactive_play_turn(&mut turn, &mut table, &args)?;
let split_result = match split_turn {
Some(mut st) => {
interactive_play_turn(&mut st, &mut table, &args)?;
Some(table.results(st)?)
}
None => None,
};
let mut split_turn = interactive_play_turn(&mut turn, &mut table, &args)?;
if let Some(st) = &mut split_turn {
interactive_play_turn(st, &mut table, &args)?;
}
table.dealers_turn(&turn)?;
term.clear_screen()?;
let result = table.results(turn)?;
print_result(&result);
if let Some(r) = split_result {
if let Some(st) = split_turn {
println!();
print_result(&r);
print_result(&table.results(st)?);
}
table.end_game()?;
@ -387,9 +384,12 @@ fn old_man(args: Args) -> anyhow::Result<()> {
&& table.player_chips() > (PER_DAY - MAX_LOSS)
{
let mut turn = table.deal_hand(MIN_BET);
let split_turn = basic_strategy_play_turn(&mut turn, &mut table)?;
if let Some(mut st) = split_turn {
basic_strategy_play_turn(&mut st, &mut table)?;
let mut split_turn = basic_strategy_play_turn(&mut turn, &mut table)?;
if let Some(st) = &mut split_turn {
basic_strategy_play_turn(st, &mut table)?;
}
table.dealers_turn(&turn)?;
if let Some(st) = split_turn {
table.results(st)?;
}
table.results(turn)?;